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The Art of War
Part 2: The Units
Sir Michael DeLacy
Wars in the SCA are fought on a very competitive basis;
there is no script, no set pieces, and no one knows who will
emerge the victor until the dust clears and the dead are
called off the field. Because of this strong competitive
factor, SCA commanders are constantly searching for new
techniques, maneuvers and ploys to defeat their enemies. But
the best tactics in the world will be of no avail unless the
troops in the field are trained and organized enough to
carry out the plan.
The importance of battlefield organization cannot be
stressed enough; an army of mediocre fighters who know how
to fight as a unit will defeat an army of good fighters who
don't know how to cooperate. Teamwork wins wars, not
individual prowess. All too often in the SCA, units of shiny
primadonnas get squashed by shield walls of average, but
disiplined warriors.
The organizational tactics I will be describing are based
upon those of Duke Sir Trelon of the Kingdom of Atenveldt, a
very experienced battle commander. His organizational plans
stress flexibility and small unit cooperation. Small units
are the building blocks of armies, and if a good chain of
command is established, even complex battle manuvers can be
carried out rapidly and efficiently.
The battle units recommended are all built up from the
basic unit, the team (3 troops). From this building block
are constructed the Lance (7), the Company (26), the
Battalion (90) and the Regiment (300).
The Team

The Team is the basic unit of any formation; it consists
of a corporal, and two troops. These three fighters should
practice and fight together at every opportunity, and be
very familiar with each other's style. A Team should not be
split up for any reason. Each team should elect their own
corporal, who will be responsible for his team; he should
see to their training, equipment and transportation; the
corporal should contact his troops the day before a battle
or practice and ensure that they make it to the event, and
are properly equipped.
The corporal should prefferably be a pole fighter; in
most battle formations, the poles will be in the second rank
of fighters, behind the shields. This is a good place for a
unit commander, for it allows him or her to concentrate on
the developing battle, and deploy his unit to best
advantage.
All members of a team should be competent in the three
basic weapon combinations; hand weapon and shield, slashing
pole and thrusting pole, and should have the equipment for
each of these styles (ie gauntlets and left arms for pole,
shields for weapon and shield). Teams will be armed with
different combinations of weapons for different missions:
Line, Assault, Strike and Hunter/Flanker.
The
Line team is the basic type of team, consisting of two
shields and a pole. This is a very flexible unit, good for
all types of missions, particularly for forming main battle
lines or shield walls.
The
assault team consists of three shields, and is best used for
quick decisive charges, or for defending against the charges
of an enemy. This is a short range unit, and to be
effective, it must be in close quarters combat; they are of
little use in holding a line against enemy poles, as they
will get gunned down eventually. Assault teams should be
very aggressive and decisive, and should be able to reform
quickly after a charge.
The
Strike team consists of three poles, either two 9' spears
and a slashing pole, or three 9' spears. This is a
devastating unit in mass combat, provided that they don't
get rushed by enemy shields. This is a long range unit, and
is best brought foreward when you have the initiative in a
battle, and kept behind your shields when your opponent is
on the offensive.
Hunter/Flanker
teams consist of two poles (two slashing poles, or a
slashing pole and a 9' spear) and a shield, although
greatswords are sometimes subsituted for one of the poles.
These teams are designed to be quick moving flanking units
whose mission is to make their way to the enemy flank and
rear and cause havoc. Their primary mission is to keep as
many of the enemy busy chasing them as possible, allowing
the rest of the army to enjoy a period of numerical
advantage, and to isolate and attack small enemy units. In
battles involving archery, two archers can replace the two
poles, making a very effective sniper unit.
The Lance
A
Lance is the next unit up from a team, and it consists of
two teams and a seargant. The seargant is responsible for
looking after his lance, in much the same was as the
corporals are in charge of their teams. The seargant will,
like the corporal, find it advantageous to be a pole
fighter, preferrably with a 9'spear, to which the lance
colours should be affixed (a 6 inch by 24 inch pennon is
recommended) for easy identification as a rallying point.
Lances are often designated by colour, or by number.
The Company
A
company is the next unit up from the lance, and consists of
26 troops; 3 lances, a command team, a standard bearer and a
line seargant. The company is commanded by a leiutenant, who
is assisted by a line seargant. The leiutenant is
responsible for seeing to his men as the lesser officers are
of their units. The line seargant acts as second in command,
and is usually in charge of the front line units in combat,
while the leiutenant personally commands the reserve
force.
The command team consists of the leiutenant, the standard
bearer, and two troopers who act as the bodyguard for the
leiutenant and the standard; this unit should only be sent
into combat at the final decisive moment, or at great need,
acting as a last ditch reserve. The banner is the rallying
point of the unit, and should be protected at all costs.
The basic formation for drawing up a Company is repeated
in the Battalion and the Regimental formations; ie, keeping
about 1/3 of your force in reserve. This "triangular"
formation is very important; having a good reserve is
essential, for it allows you the flexibility to adapt to
changing battlefield conditions. The primary role of any
reserve unit is to maintain the integrity of the front line,
by stopping any enemy penetration. If the commander decides
that the front line is secure, the reserve may be used for
flanking attacks, or to support another unit . The next
installment will deal with the basic field maneuvers that
must be mastered for a unit to be effective in battle.

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